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Product Condition : New
Final Fantasy Tactics Original Soundtrack -Reprint-



¥2800 (USD : 33.32 - EUR : 27 )

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Catalog
SQEX-10066~67

Exclusive
0

Composer
Hitoshi Sakimoto & Masaharu Iwata

Publisher
Square Enix

Number of Discs
2

Release Date
Mar 24, 2006

Added
Feb 06, 2006

Updated
Jun 13, 2006

Description
This album is the re-print of the Final Fantasy Tactics Original Soundtrack.

Track List
Disc One (75:13)
01. Brand Logo ~ Title Black 1:09
02. Backborn Story 1:34
03. P.R. Movie 0:47
04. Unit Introductions 3:50
05. Player Creation 1:45
06. Prologue Movie 2:52
07. Chapel 1:00
08. Enemy Soldiers Attack 0:59
09. Trisection 2:37
10. Officer Cadet 1:57
11. Attack Team 0:48
12. Unavoidable Battle 1:45
13. Battle's End 0:24
14. Main Character's Theme 1:12
15. A Chapel 2:33
16. Meeting with Algus 2:03
17. World Map 0:53
18. Shop 0:52
19. Soldier Agency 1:03
20. Fur, Meat, and Bones Trade 0:56
21. Formation Screen 0:57
22. Brave Story 1:18
23. Pub 1:01
24. Data Screen 0:57
25. Desert Land 2:51
26. Alma's Theme 1:12
27. Doubtful Atmosphere 1:53
28. Decisive Battle 2:22
29. Cry of a Bitter Heart 0:55
30. Remnants 3:05
31. Anxiety Before the Battle 2:02
32. Tension 1 2:41
33. Game Over 0:21
34. Tutorial 2:10
35. Random Waltz 1:52
36. Ovelia's Theme 2:41
37. Apoplexy 4:10
38. Zalbag, the Holy Knight 2:03
39. Run Past Through the Plains 1:58
40. Scheme 2:42
41. Delita's Theme 1:42
42. Back Fire 3:01

Disc Two (75:50)
01. Memories 1:45
02. Dicedarg's Theme 1:27
03. Antipyretic 3:40
04. Saint Ajora's Theme 2:51
05. Bloody Excrement 2:46
06. And I Ran Away 0:28
07. Espionage 2:25
08. Descent 3:20
09. Ovelia's Worries 3:41
10. Under the Stars 3:14
11. Battle on the Bridge 3:30
12. Cardinal's Anger 2:41
13. In Pursuit 2:33
14. Shock! ~ Despair 2:19
15. Holy Ajora's Theme - Deluxe Edition 1:10
16. Cry of a Bitter Heart! 2:40
17. Requiem 3:13
18. Terror 1 2:08
19. The Pervert 3:53
20. Antidote 3:09
21. Thunder God Cid's Theme 1:52
22. Treasure 2:47
23. Night Attack 2:49
24. Terror 2 2:02
25. Ultima - The Nice Body 2:17
26. Ultima - The Perfect Body! 3:26
27. Last Battle's End 0:17
28. Epilogue Movie 1:36
29. Staff Credit 5:38

Total Tracks: 71

Customers Reviews :


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1 of 1 people found this review helpful :

Magical, Marvelous, Masterpiece!, 2006-05-18
Reviewer : Fatigue - See all my reviews

One of the revolutionary years in Square's gaming history was 1997. Many budgets for games released in that year were said to have been reduced to pave way for one of the biggest and famous role playing games ever. That game was Final Fantasy VII. For roughly 10 years, Hironobu Sakaguchi's mega franchise has reached many continents and attracted many new fans. For roughly 10 years, mega composer Nobuo Uematsu had solely taken care of the music for all Final Fantasy games (with the exception of the early SaGa games Final Fantasy Legend II; Composition with Kenji Ito - and Final Fantasy Legend III; Compositions by Ryuji Sasai and Chihiro Fujioka; the first entry in the Seiken Densetsu series Final Fantasy Adventure; Compositions by Kenji Ito -, and the obscure Final Fantasy Mystic Quest; Compositions by Yasuhiro Kawakami and Ryuji Sasai). Final Fantasy VII took the world by storm. But at the same time, a man who had once run a small developing company called Quest (which was bought out by Square), was developing another Final Fantasy title.

Yasumi Matsuno finished Final Fantasy Tactics for PlayStation not so long after the initial release of Final Fantasy VII. In that time, it was slightly overlooked because of the other major title, but the quality was very high. Final Fantasy Tactics was, quite obviously, a tactical strategy role playing game. Matsuno veered away from the simplistic but enjoyable plots by Sakaguchi's team (later, after Final Fantasy V; VI, known as Yoshinori Kitase's team) in the past, and ventured into the challenging world of complexity. The game received great reviews, but the hype wasn't particularly high, and wouldn't be so until a few years later (where it achieved a cult status). Matsuno called for the help of two long time friends to create the game's soundtrack. Before Final Fantasy Tactics, Hitoshi Sakimoto and Masaharu Iwata weren't huge faces, but they were known for such compositions on Magical Chase, The Legend of Ogre Battle, Tactics Ogre and Treasure Hunter G. This was the perfect opportunity to showcase their talents to a wider audience (as was Treasure Hunter G, but that wasn't even near the large scale production that Final Fantasy Tactics was on). And it's quite evident here that this is the same Sakimoto that will soon rise to mega popularity and compose Final Fantasy XII almost 9 years later. As for Iwata, his popularity and style in the present day can only be thanked by with this soundtrack (even today, his partnership with Sakimoto has only strengthened, to the extent that both are working on Final Fantasy XII).

Being one of the earlier PlayStation titles, the sound quality of the soundtrack and the quality of the synthesizer isn't anything too special, but for that time, it certainly wasn't bad. Outside synthesizer operator Katsutoshi Kashiwabara makes great use of the available sounds (even rivaling the sounds produced on the great Vagrant Story in 2000). Overall, the synthesizer is pretty good here. The sound programming is great, like usual, and is yet another excellent work by Hidenori Suzuki (previously responsible for the outstanding sound on Hiroki Kikuta's Seiken Densetsu 3 and Yoko Shimomura's Super Mario RPG; now a happy resident of Yasunori Mitsuda's company Procyon Studio). All sounds and data are expertly filtered and adjusted and programmed nicely into the game. But enough about the sound and onto the music!

The music in this game is of the orchestral nature. The first Final Fantasy game of its kind to feature traditional based orchestrations that focuses more on rhythm and complex harmony than a catchy melody, as some have come to expect from Nobuo Uematsu's previous Final Fantasy games. Both composers have a very different style, but the synthesizer and amounts of themes presented by Sakimoto and Iwata means that it is easy to get confused who composed what. Here, I will break down into a short paragraph each of the composers:

Hitoshi Sakimoto composes the majority of the original soundtrack with 47 tracks, most which are arrangements of both main themes. Some of his highlights include the opening track ~Brand Logo~ Title Black which features a heavenly interpretation of both main themes, with the hero's theme in the first part, and the overall main overture in the second half. It's just too bad it's so short as it is most definitely a highlight on the first disc (already!). ~Prologue Movie~ is a superb arrangement of the main theme, contrasting both dark and light interpretations of it with a delectable new composition surrounding the rest of the track. ~Hero's Theme~ is the main theme of the hero in its purest form. Only a harp plays the short melody, but it's one of the best interpretations of the theme on the original soundtrack. One of my favorite tracks on the entire soundtrack by Sakimoto is ~Chapel~. It's actually only the ending of the track which turns me to tears, but it is such a powerful and concluding climax. Not a lot of tracks have that kind of immense power. ~Zalbag, the Holy Knight~ is worth a mention too. It's an epic theme with great use of horns and brass. ~Holy Angela's Theme~ is yet another simply awesome track by Sakimoto. Violins thunder in the background while low strings build up to the eerie and enigmatic melody.

Masaharu Iwata has his tracks to talk about too, and although he has only scored only 24 tracks on the soundtrack, he relies a lot less on the main theme and more on original composition. His tracks start out with ~Blackborn Story~. Not quite as impacting as Sakimoto's opener, but the drama is much more intense. ~Algus~ is tranquil and heavenly, as Iwata manipulates flutes and oboes to represent airiness. In the soundtrack, Iwata composes more conflict and intense situations, and the composer well justifies the task with dark and moody tracks. Tracks like ~Unavoidable Battle~ are epic and get straight to the point with what they are trying to convey. The rising tension in this track makes it appealing, and the timing with the beat, in particular, is especially engrossing. ~Decisive Battle~ hosts a lot of screeching violins and driving horns and percussion, while ~The Pervert~ has rough brass with some odd percussion and strong strings which run chaotic throughout the track.

The final battle and finale tracks are somewhat ranging between impressive and just average. As much as a like Sakimoto's ~Ultema, the Nice Body~, as a first final battle theme, it doesn't grab me the way Iwata's final battle piece, ~Ultema, the Perfect Body!~ does. Generally, Iwata is more successful at showing a pinnacle of evil in a darker and more expressive tone. The cellos and low strings mainly standout above the rest of the track's instrumentals. Sakimoto finishes this epic soundtrack off with some emotional turns on the main theme. ~Epilogue Movie~ is as epic as Sakimoto can get. He takes the theme and progressively makes it better and better with additional instrumentals raising the power with a combination of sweeping strings and grandiose brass. Finally, we arrive at the grand finale, ~Staff Credit~. Compared to his later ~Staff Roll~ on the Vagrant Story Original Soundtrack, this is just lacking in style. Like a traditional Sakimoto ending theme, he builds up from a strong introduction, and then after repeats the main theme of the game several times with different variations, concluding with power and aggression in either a soft way or a forceful way. It's amazing, don't get me wrong, but even a little more prowess would've made it perfection. ~Staff Credit~ is a track I greatly enjoy when wanting to travel back and remember what an astonishing soundtrack this is.

After reading this review (which I hope is good!), you should now have a good idea of what to expect from this soundtrack. There are very limited melodies to which you can sing or hum along too, but the orchestral music is beautiful nonetheless. I can imagine that fans of Uematsu's music would not find it easy to adapt to such different music presented by Sakimoto and Iwata, but I assure that after the initial play through, you will enjoy this soundtrack just like any other melodic soundtrack. All in all, the Final Fantasy Tactics Original Soundtrack has too many good things to pass up, and it is a MUST for all game music collectors. I've heard a lot of game music and in my experience, Sakimoto and Iwata's music is almost like a dream come true. I would call it a masterpiece, it is that good. Recently reprinted by Square Enix due to popular demand, it is the perfect opportunity to explore this near-faultless soundtrack. Grab it now!

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Out of stock. ~Updated: May 11th 2006~THIS GIVEAWAY EVENT HAS ENDED. THANK YOU VERY MUCH! With every purchase of this boxset you will go into our Hitoshi Sakimoto Final Fantasy XII Giveaway! All preorders received by May 10th, 2006 will be entered into this competition, and TWO (2) random names will be chosen in the early June, 2006! Here is your chance to win a personally signed message card from Hitoshi Sakimoto himself!

We cannot guarantee availability of this product after the release date. To ensure your copy of this limited edition boxset, please place your preorder as early as possible. Please disregard the shipping cost set up in our shopping cart. The shipping cost for this boxset will be added very soon. The contents may be changed by the publisher without any prior notice....



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